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Though most of it is pretty linear, I've had plenty of groups get lost, as you enter the instance you will see Arugal slaying a Death Stalker which is required for a quest. Lupine delusions which are spawned by lupine horrors seem to have the same mechanic, slow to die to magic, die instantly to melee.Ĭomment by 112576Shadowfang Keep, probably being one of Blizzard's greatest pieces of work is not only great for anyone in the level 18-22 range, but it also has lots of drops for all classes. Players may get a curse that causes them to spawn a very weak higborne ghost randomly for 2 mins, while these appear to be resistant to magic, they die instantly on melee damage. Last boss can be soloed by classes with dots, as he is very vulnerable to LoS abuse.Įasy instance to solo, dual boxed it level 26 with 2 warlocks, most pulls can be made as 1/2 mobs, with very few 3/4 mob pulls at the end of the instance.
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Some trash is also periodically immune to magic (moonwalker werewolves) or totally immune to shadow (darksoul werewolves), or have a silencing aura (wailing guardsman)and may prove interesting for caster only groups. It's safest to wait in the boss rooms for the patrol to turn up, rather than get them as unwelcome surprise when you are all ready engaged in a fight. Comment by ameeliaThe death of Silverlaine and Springavale will trigger the spawning of patrols behind the party that will intercept them 1-2 mins after the boss died, be aware of this if discussing loot or progressing onwards.
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